

The Idea is, they're heavily armed security guards who keep the peace, make sure the Techie's lab creations dont kill them, and get promoted faster than everyone else.

And who doesn't love beating their friend's character with his own arm? It lets everyone burn off frustrations they may or may not have had with each other. Its a great campaign to play after we get through our more serious (I mean TONS more serious) campaign. And whoever lost was sent to the Medical Bay.Seeing as how this place is run top to bottom by the techies, god only knows that new left arm of yours wont try to kill you. I've found that the only time I DID roll was when one of them wanted to injure someone else. If the player asks for something odd, like say, a nail gun, chances are there will be a duck selling them in the cafeteria for soda bottles.
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They all work in this large building and the "Techie's" there screw around with physics like most people do with legos. Its mostly a laugh riot kind of campaign. Every time I get behind the GM wheel I tend to have some humongous elaborate (ok a better word would be eccentric) scheme in my head.Īll the players know that they're supposed to be working against each other.
